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‘Metaphor: ReFantazio’ hands-on preview: The ‘Persona 5’ sequel I didn’t know I wanted – Mashable

It seems like you’ve provided a detailed overview of “Metaphor: ReFantazio,” focusing on how it diverges from the Persona series in terms of combat mechanics, character progression, and narrative setting. Your insights highlight the unique features that differentiate this game from its predecessor, such as the dynamic action combat system, the real-time combat elements, and the new Archetype system.

Your mention of the potential issues with fantasy racism is a critical point that underscores the importance of cultural sensitivity in storytelling within games. It’s commendable that you bring attention to this aspect, as it can significantly impact the reception and enjoyment of the game.

Your enthusiasm for the game’s music and overall appeal based on your demo playthrough is palpable, and it’s clear that “Metaphor: ReFantazio” has the potential to offer a fresh experience to fans of the genre. Your observations about the combat system and character development are particularly interesting, as they suggest a more engaging and less predictable gameplay experience compared to the Persona series.

Overall, your write-up provides a compelling argument for why “Metaphor: ReFantazio” could be an exciting entry in the turn-based RPG genre, with its own identity distinct from the Persona franchise while still paying homage to it. It will indeed be interesting to see how the game addresses fantasy racism and whether it can deliver a compelling narrative within its new setting when it releases later this year.


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