C++ tutorials – General and Gameplay Programming – GameDev.net

JoeJ said:Yes, but my claim is those are high goals which can’t be enforced to work just by following OO paradigms, SOLID, or whatever.

Who has claimed the opposite in this thread?

JoeJ said:There always are failures, and if so, the enforcement becomes an obstacle.

Please give me an example, because I have never encountered one, even in 10+ years of working on leg…….

C++ tutorials – General and Gameplay Programming – GameDev.net

JoeJ said:Yes, but my claim is those are high goals which can’t be enforced to work just by following OO paradigms, SOLID, or whatever.

Who has claimed the opposite in this thread?

JoeJ said:There always are failures, and if so, the enforcement becomes an obstacle.

Please give me an example, because I have never encountered one, even in 10+ years of working on leg…….

C++ tutorials – General and Gameplay Programming – GameDev.net

JoeJ said:Yes, but my claim is those are high goals which can’t be enforced to work just by following OO paradigms, SOLID, or whatever.

Who has claimed the opposite in this thread?

JoeJ said:There always are failures, and if so, the enforcement becomes an obstacle.

Please give me an example, because I have never encountered one, even in 10+ years of working on leg…….

C++ tutorials – General and Gameplay Programming – GameDev.net

JoeJ said:Yes, but my claim is those are high goals which can’t be enforced to work just by following OO paradigms, SOLID, or whatever.

Who has claimed the opposite in this thread?

JoeJ said:There always are failures, and if so, the enforcement becomes an obstacle.

Please give me an example, because I have never encountered one, even in 10+ years of working on leg…….

C++ tutorials – General and Gameplay Programming – GameDev.net

JoeJ said:Yes, but my claim is those are high goals which can’t be enforced to work just by following OO paradigms, SOLID, or whatever.

Who has claimed the opposite in this thread?

JoeJ said:There always are failures, and if so, the enforcement becomes an obstacle.

Please give me an example, because I have never encountered one, even in 10+ years of working on leg…….

C++ tutorials – General and Gameplay Programming – GameDev.net

JoeJ said:Yes, but my claim is those are high goals which can’t be enforced to work just by following OO paradigms, SOLID, or whatever.

Who has claimed the opposite in this thread?

JoeJ said:There always are failures, and if so, the enforcement becomes an obstacle.

Please give me an example, because I have never encountered one, even in 10+ years of working on leg…….

C++ tutorials – General and Gameplay Programming – GameDev.net

JoeJ said:Yes, but my claim is those are high goals which can’t be enforced to work just by following OO paradigms, SOLID, or whatever.

Who has claimed the opposite in this thread?

JoeJ said:There always are failures, and if so, the enforcement becomes an obstacle.

Please give me an example, because I have never encountered one, even in 10+ years of working on leg…….

C++ tutorials – General and Gameplay Programming – GameDev.net

JoeJ said:Yes, but my claim is those are high goals which can’t be enforced to work just by following OO paradigms, SOLID, or whatever.

Who has claimed the opposite in this thread?

JoeJ said:There always are failures, and if so, the enforcement becomes an obstacle.

Please give me an example, because I have never encountered one, even in 10+ years of working on leg…….

C++ tutorials – General and Gameplay Programming – GameDev.net

JoeJ said:Yes, but my claim is those are high goals which can’t be enforced to work just by following OO paradigms, SOLID, or whatever.

Who has claimed the opposite in this thread?

JoeJ said:There always are failures, and if so, the enforcement becomes an obstacle.

Please give me an example, because I have never encountered one, even in 10+ years of working on leg…….

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