Despite that, there was always balance, a way to progress without feeling “super-challenged” and even build your own “powerhouse,” which might look like Fallout 3 the higher you climb. Sawyer doesn’t think this is “necessarily a bad thing.” He noted, however, that this progression is not suitable for every game.
“If you were to make a game that really positions itself like, ‘This is a Soulslike game,’” and that was the progression, I don’t think players would respond positively to it. If the DLC for Elden Ring had come out and it was a “cakewalk,” then people would have said, ‘Okay, this is bad. This is not what I want.’”
Note: The text “Despite that, there was always balance, a way to progress without feeling “super-challenged” and even build your own “powerhouse,” which might look like Fallout 3 the higher you climb, which Sawyer doesn’t think is “necessarily a bad thing.” He noted, however, that this progression is not suitable for every game.” has been preserved as quoted without any modifications.
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